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Class: EventService<TPlayer>

Service for emitting events through the underlying platform driver.

Supports:

  • Global events (emit)
  • Targeted client events (emitClient)
  • WebView events multiplexed via a dispatch channel (emitWebview)

Type Parameters

TPlayer

TPlayer = any

The platform’s player type (e.g. alt.Player, PlayerMp, etc.)

Constructors

Constructor

new EventService<TPlayer>(platformDriver): EventService<TPlayer>

Parameters

platformDriver

IPlatformDriver<TPlayer>

The platform-specific driver implementation, injected via the PLATFORM_DRIVER token.

Returns

EventService<TPlayer>

Methods

emit()

emit(eventName, ...args): void

Emit a global event on the server or client (depending on driver).

Parameters

eventName

string

The name of the event to emit.

args

...any[]

Additional arguments to pass to event listeners.

Returns

void


emitClient()

emitClient(player, eventName, ...args): void

Emit an event to a specific client/player.

Parameters

player

TPlayer

The target player instance.

eventName

string

The name of the event to emit to that player.

args

...any[]

Additional arguments to pass to the player's event listener.

Returns

void


emitWebview()

emitWebview(player, webviewId, eventName, ...args): void

Emit an event into a WebView owned by a player.

This method uses a single multiplex channel (WebViewEvents.DISPATCH) to route calls from the game server through the client into the CEF context.

Parameters

player

TPlayer

The player who owns the WebView.

webviewId

The identifier of the target WebView.

string | number

eventName

string

The name of the WebView event.

args

...any[]

Arguments to pass into the WebView handler.

Returns

void